Third World Majority
The media democracy movement
Thenmozhi Soundarajan
Sidebar: What is the Community Digital Storytelling Movement?
Third World Majority. Think about it.
Isn’t it funny how a name can reframe the entire way the non-profit
industrial complex defines the majority of people locked out from
most of the world’s resources? Are we your under-resourced
and marginalized minority constituents, welfare mothers, juvenile
delinquents, terrorists, maids, sex workers, drug addicts, illegal
aliens, and sweatshop workers? Or are we our own visionaries, singers,
poets, architects, filmmakers, organizers, scholars, and historians?
As the women of Third World Majority (TWM), we struggle with our
vision and the definitions that can limit or free us. Within TWM,
we are a collective of young women of color building a new media
center. We partner with communities of color and indigenous communities
to provide multimedia trainings and to develop strategies for how
we can reclaim technology resources for our self-determination. We
focus on the digital storytelling movement, in which communities
create their own stories from the found material in their lives (art,
oral history, creative writing, photographs, music, written script,
letters, news clippings) and combine it with new media production
(digital video, the Web, graphic design, sound engineering, animation)
to tell their own truths in their own voices. In a lot of ways the
work we do isn’t just about telling stories, it’s about
reclaiming our histories.
From Museums to Ray Guns, Good Old Boys to Sweatshops: Where
do we Fit in?
When we started TWM we had very few answers and many questions:
Why do we feel uncomfortable around technology? Why is the culture
of training and learning technology so inaccessible? Why are media
labs, tech centers, and public access stations so often empty and
not used by communities of color? Why are all the techies we know
white alpha males with no social skills? And why is the damn media
democracy movement so white? While these were some heavy questions,
the first big step for our work with technology began by understanding
its military and colonial legacy, the boy culture that supports this
legacy, and the physical workforce who creates these technologies.
Whether it is the internet or the camera, all of the technologies
that we work with have particular legacies of colonialism and military
and police intervention. For example, the Internet, the original
ARPANET, was a direct result of a scientific and military collaboration
to develop a communications system for times of military crisis when
it debuted in the 1970s. While part of this was related to Cold War
concerns, it was also occurring in the backdrop of counter-intelligence
and repression within many of the communities of color in the U.S.
Film and video are good examples of the role mainstream media and
news play in dividing our communities. We are criminals, crack whores,
strippers, comic relief, terrorists, and other negative stereotypes
that promote a deep powerlessness. Cultural critic Coco Fusco places
these media representations — part of our ongoing betrayal
by the camera in ethnography and anthropology — as the first
line of colonial engagement with our peoples. This trauma is remembered
by our peoples, even as it is reinforced today by the fact that almost
every part of our lives is now under surveillance with video cameras.
We need to think about computers not as an inevitable product of
progress, but as a specific technology embedded with the philosophy
of the West’s rugged individualism and colonialism. It is part
of the legacy of consumerism where there is an expectation that people
will use their technical devices in the privacy of their homes, alienating
and separating themselves from other people. If you look at communities
in the Global South, technology applications have been approached
with a different perspective and the emphasis is on communal use,
on ways that people share resources and maximize the productivity
for the community’s benefit.
This extends even to the color palettes and design motifs of the
computer world. Last time I checked, Photoshop wasn’t offering
ghetto brick, mud walls, or third world stucco filters that I could
use to represent the worlds my people live in now. And this reflects
the lack of sensitivity the creators of software have in seeing different
ways of seeing between cultures. But once again computers are a reflection
of who can currently afford the machines and their particularly color-
and culture-blind attitude that is particularly profound with the
computer industry
This brings us to the problem of boys. When we are teaching technology,
we in TWM are quite aware of the white boy cult that surrounds technology.
Or more specifically, the white boy cult of technology. Our culture
privileges the technical skills of boys at an early age, with so
many “ins” to technology that girls are only beginning
to have (think video games and Erector sets). And because of that
boys, and later the alpha males of the dot com era, defined the culture
and the language of technology that we have to work in. That is why
so much of the language around computers is about domination and
latently sexual (like plug-and-play, slave drives, master control,
etc). It’s also why so many of the representations in video
games are beef-cakey heroes, big-busted women, and outdated stereotypes
of people of color as athletes, terrorists, pimps, and dancers. In
this boy culture, so much about how learning is transferred isn’t
collaborative. It is about one-upmanship and competition, never about
true collaboration. It is a reflection of the arrogance of male privilege,
of who has the time and money to keep up with all of the cool new
gadgets, latest web sites, and hot software.
It is also important to remember how toxic computer manufacturing
is, and to keep in mind who builds these computers. Whether it is
in the Third World or in the U.S., it is mainly women and communities
of color who are vulnerable to both the repressive labor practices
and the unregulated toxic exposure in the high tech sweatshops of
Hewlett Packard, Intel, Apple, and Microsoft. The computer designers
and engineers, who design these fancy machines, are thinking more
about the bottom line than about the ongoing human cost of the industry.
While computers are promoted as a wave of new green industry, they
are in fact quite stained with blood.
All of that said, the reason why TWM still does the work we do relates
to our attitude about literacy and its relationship to liberation.
Clearly, the way technology is set up now is fucked-up for our people
and communities. However, the current evolution of the culture of
personal computing will be with us for the next 50 to 60 years. This
makes it a critical time for all of us to hack the hardware and the
culture of this system and move the trajectory of our communities
from compliant consumers to cultural and technical activists in every
form of the media.
But what would this look like?
Rebuilding the Matriarchy: A TWM Methodology
We recognized first and foremost that since media spaces were places
associated with past and current drama that we could not build a
physical lab for people to enter. Creating a technology space and
then expecting that to become a “community center” is
a ridiculous concept. There is nothing inherently built into a computer
that engenders community building (in fact it is exactly the opposite).
So with our first seed grant we bought a seven-station portable laptop
lab. With the laptops we could train in the spaces where communities
already feel at home. We taught around the country in barns, churches,
community centers, schools, and people’s homes. With the technology
portable and actually rather small, folks were able to focus on the
cultural products they were translating and reshaping into a digital
medium rather stress about the technology itself. It also prioritized
for us the primacy of the community and the use of technology as
tool and just a tool.
The other aspect of our teaching process that we needed to tackle
was how to unpack the assumptions around the white boy’s club
of technology. As young women of color who had been early adopters
of web and video technologies for our community movements, we had
all faced being shut out of labs, being condescended to by other
techies, and learning the tools on curriculum that were at best irrelevant
and, at worst horribly offensive. We also realized that as working
class young women of color in a racist, sexist, classist society,
our leadership and vision for our communities is continually silenced
(inside and outside of lab spaces).
So we began to rebuild the matriarchy. We prioritized the leadership
of young women of color as our trainers, as our organizers, and as
tech support. When folks come to one of our trainings, one of the
standard lines we hear is “Wow, I never have seen so many young
women, let alone young women of color, know what they are doing around
so many computers!” Yeah I say, and we even know how to program
our own VCRs! It’s funny how so simple a shift of who is teaching
is not a simple thing at all. Because while it literally changes
the face of who is training, the relationships built within this
context are also different. And while this is not to repeat stereotypes,
as an organization we are working towards modeling collective, intentional,
nurturing models of leadership that move beyond gender binaries.
Finally I think as young women, we assert and recognize the leadership
women have had for a long time in our communities that, from mother
to daughter, nurtures the passing on of our stories, culture, and
traditions. This is an extremely important role young women continue
to play, and we believe it is vital to recontextualize our work as
not only technology training but also spaces of our cultural resistance.
Another value we practice at TWM is co-teaching with a community
teacher curriculum that comes from the community we are working with.
There are two parts to why we follow this concept. First, technology
curriculum at schools and educational institutions has caused an
incredible trauma within our communities because the textbooks, the
software, and the hardware are not built with the history and cultural
context of our communities in mind. When you are setting up a training
environment, you have to be really deliberate about what images,
sounds, and effects are presented, because people are already expecting
to be shut down. So, it is really important to have curriculum that
comes from our communities’ perspectives, that speaks to our
own ideas, and the value systems that are embedded in the way we
tell stories. Secondly because technical skill is privileged over
other kinds of knowledge, we want to challenge folks and their understanding
of what an expert could be. No matter what kind of training we offer,
we always try to have a community teacher present, whose community
wisdom is given equal weight to the “technical” knowledge
of the other trainers present.
Media Justice: A Media for the People
Once we had our lab and our teaching methodology straight, our focus
was to then figure out how to build meaningful participation from
communities of color and indigenous communities within the realm
of the media democracy movement. Lots of different folks define the
work of the media democracy movement as so many different things,
but at TWM we define the media democracy movement to include folks
who are working on media accountability and policy, cultural workers
and trainers of media production (film, video, radio, etc), media
literacy, alternative journalism and virtual/real world technology
organizing.
Every organization working on social justice issues realizes that
the media is a huge part of the problem in our communities and recently
there have been several disappointing “media convergence” events.
Many of the traditional media organizing institutions have convened
these strategy sessions and, surprise surprise, they have consistently
not been strategic about what it would take to involve just a few
people of color in panels and leadership circles. They have neglected
to think about how to fundamentally change up the structure and language
of discourse within each of these gatherings, so that our communities,
who are directly affected, can own the movement and the vision behind
this work.
Short of a revolution and a massive re-distribution of wealth, one
of the events we are organizing with a collective of other media
organizations and organizers of color is a Media Justice gathering
and teaching session in Selma, Alabama late next year. Similar to
Environmental Justice Movement, we felt that communities of color
and indigenous communities needed to stake out a different space
within and apart from the larger media democracy movement. We wanted
to really be able to address the difference of focus and approach
to our media organizing based on applying a rigorous race, class,
and gender analysis to these issues. A gathering in Selma would frame
our meeting in the context of one of the more visible movements for
self-determination within this country and give a historicity and
the needed political weight to draw community organizations into
a dialogue around media issues. In this historic gathering we will
educate each other on our issues, develop a core set of accessible
principles around the Media Justice work, and invite both networks
and base building community organizations to participate and widen
the circle of those familiar and connected to media organizing.
It’s ambitious, I know, but as group of headstrong young women,
we were never ones to limit the vision of the world our communities
wanted by the pesky reality of systemic oppression. In some ways,
our gift has been the stubbornness to build institutions that don’t
reflect the system we are trying to break down but create the world
and relationship we want now. I say that in a way that is harsh but
sincere because I believe that if we can keep our values close, our
imaginations open, and our stories fierce, We can and will win. |